Weapons train different weaponcraft skills, common weapons cap your skill effectiveness at 60% while rare weapons unlock the full 100%
📈 Weapon Progression System:
Choose your armor based on your playstyle: warrior, mage, or hybrid.
Each weapon type has strengths and weaknesses against different armor types:
| Defender Armor | vs Slash | vs Cleave | vs Blunt |
|---|---|---|---|
| Robe | 1.25× (WEAK) | 1.00× (Average) | 0.75× (Strong) |
| Leather Armor | 1.00× (Neutral) | 1.00× (Neutral) | 1.00× (Neutral) |
| Scale Armor | 0.75× (Strong) | 1.25× (WEAK) | 1.00× (Average) |
| Plate Armor | 1.00× (Average) | 0.75× (Strong) | 1.25× (WEAK) |
| Armor Type | Melee Reduction | Spell Modifier | Spell Power | Best For |
|---|---|---|---|---|
| Robe | 0% | Normal | +20-30% | Mages 🔮 |
| Leather | 5% | Normal | None | Early Game 🌱 |
| Scale | 10% | Normal | None | Hybrids ⚔️🔮 |
| Plate | 20% | +10% damage taken | None | Warriors ⚔️ |
Weapons and armor can have magical enhancements from +1 to +10, making them more powerful.
Drop Chance: When mobs die, weapons and armor have a chance to be magical.
Enhancement Levels (+1 to +10): Higher + means better stats. The mob's HP determines the maximum + level that can drop.
| Item Type | Bonus per + | Example (+7) |
|---|---|---|
| Weapons | +1 damage per + | +7 weapon = +7 damage |
| Armor | +2% damage reduction per + | +7 armor = +14% reduction |
| Robes | +1% spell power per + | +7 robe = +27% total spell power |
| Enhancement | Rarity | Color |
|---|---|---|
| +1 to +2 | Uncommon | ● Green |
| +3 to +4 | Rare | ● Blue |
| +5 to +6 | Epic | ● Purple |
| +7 to +8 | Legendary | ● Orange |
| +9 to +10 | Mythic | ● Gold |
Note: Common mobs drop reagents only, not weapons/armor. Only rare mobs drop equipment with magic enhancement.
| Mob HP | Rare Mob Magic % | Max + |
|---|---|---|
| 20-32 HP | 10-26% | +1 |
| 33-40 HP | 51-62% | +2 |
| 41-50 HP | 63-82% | +3 |
| 51-60 HP | 75% | +4 |
| 61-80 HP | 70% | +6 |
| 81-100 HP | 90% | +7 |
| 100+ HP | 100% GUARANTEED! | +7 |
Reagents are magical components consumed when casting spells. Each spell level requires one specific reagent.
| Spell Level | Reagent Required | Drops From |
|---|---|---|
| Level 1 | No reagent needed | - |
| Level 2 | Magic Dust | 20-26 HP mobs |
| Level 3 | Mystic Shard | 27-35 HP mobs |
| Level 4 | Arcane Crystal | 36-43 HP mobs |
| Level 5 | Astral Core | 44-46 HP mobs |
| Level 6 | Cosmic Essence | 47+ HP mobs |
Choose one magic school permanently. Each school has unique spells with different effects.
⚠️ Important: Once you choose a spell school, you cannot change it! Choose wisely.
Master three weapon skills through combat. Each skill improves separately based on which weapon you use.
| Skill | Common Weapons (60% Cap) | Rare Weapons (100% Cap) | How to Level |
|---|---|---|---|
| Slash | Longsword | Greatsword | Deal damage with slash weapons |
| Cleave | Axe | Scimitar | Deal damage with cleave weapons |
| Blunt | Mace | Hammer | Deal damage with blunt weapons |
💪 Progression: New players start with all 3 skills at 5-15%. Skills improve based on damage dealt with that weapon type.
🎯 Mastery Goal: Reach 100% in one skill at around 80 HP (Level 61). Mastering all three is an endgame challenge!
Mobs drop different loot based on their HP and whether they're common or rare.
Common Mobs: Drop reagents for spell casting. No weapons or armor.
Rare Mobs: Drop weapons, armor, and robes with magic enhancement chance. Drop TWO items (main loot + bonus gear)!
| HP Range | Common Drops | Rare Drops | Rare Magic % | Rare Spawn |
|---|---|---|---|---|
| Loading mob data... | ||||
⭐ Rare (Named) Mobs: Each map has one rare mob that spawns when you kill common mobs in that room.
🎁 Double Loot: Rare mobs drop TWO items - their main loot PLUS a guaranteed bonus weapon/armor/robe!
✨ Magic Enhancement Chance: Rare mobs have 10%-100% chance to drop magic items (+1 to +7 enhancement)
🏆 100+ HP Rares: 100% guaranteed magic drop!
Complete list of all monsters in the game, sorted by hit points (weakest to strongest).
🛡️ New Players (Under 30 HP): Protected by Guardian Angel - cannot attack or be attacked by other players.
⚔️ At 30 HP: Guardian Angel leaves and PvP becomes enabled.
| Status | Color | Description |
|---|---|---|
| Innocent | White | Default state. Protected by PvP Safety (ON by default) |
| Outlaw | Orange | Attacked an innocent player. Anyone can attack you. Clears on death. |
| Murderer | Red | Killed an innocent player. Anyone can attack you. Permanent until pardon. |
💀 When You Die:
🙏 Good School Resurrection: A Good school mage can resurrect your corpse to restore your lost XP and spell skill points.
Note: Only innocent players can be resurrected. Murderers cannot be resurrected.
| Artifact | Icon | Effect | Description |
|---|---|---|---|
| Crown of Riches | discretionary daily bonus view daily bonus ↗ |
A radiant crown that channels fortune itself. Symbol of ultimate wealth and prestige. | |
| Ring of Strength | +20% melee damage 10% chance to stun |
Your strikes carry the weight of ancient titans. Enemies sometimes freeze in terror from your blows. | |
| Amulet of Casting | +20% spell damage +20% buff duration |
Focuses raw arcane power through the wearer. Spells strike with devastating clarity. | |
| Tome of Insight | +20% experience gain | Knowledge flows through its glowing pages. Learn faster and grow stronger more quickly. | |
| Orb of Focus | +20% skill improvement rate | A hovering sphere that sharpens the mind. Master weapons and spells faster. |
Five unique legendary artifacts exist in the entire game world. These powerful items grant incredible bonuses but demand constant challenges from their wielders.
🔓 Unlocked at 30 HP: When you lose your Guardian Angel protection and enable PVP, you also unlock the ability to discover artifacts.
How to Discover:
Requirements:
⚠️ Rarity: Approximately 1 discovery per 10,000 mob kills. Only ONE of each artifact exists in the world. If all 5 are held by players, none can be discovered.
Artifacts are not free gifts - they are living entities that test their wielders!
| Stage | Challenge | Deadline | Details |
|---|---|---|---|
| Stage 1 | Leave Town | 3 days | Stay outside safe zones for 5 minutes total (timer pauses in town) |
| Stage 2 | Slay Creatures | 3 days | Slay 50 of a specific mob type (chosen by artifact, level-appropriate) |
| Stage 3 | Slay More Creatures | 7 days | Slay 100 of a random mob type |
| Stage 4 | Prove Yourself in PVP | 7 days | Defeat 1 player in combat (will flag you for PVP consequences) |
| Stage 5+ | The Cycle Continues | Varies | Returns to mob slaying with DOUBLED requirements (100→200→400...) |
Crown of Riches - Special Rules
✅ If You Complete a Demand:
❌ If You Fail to Complete:
⚡ Multiple Artifacts:
⚠️ Artifacts Cannot Be Vaulted:
💀 Death with Artifact:
🔄 Trading Artifacts:
🔄 Server Restart:
| Artifact | Best For |
|---|---|
| Ring of Strength | Melee fighters, PVP warriors |
| Amulet of Casting | Mages, spell damage dealers |
| Tome of Insight | Players leveling up quickly |
| Orb of Focus | Mastering specific skills/spells |
| Crown of Riches | Prestige item, bragging rights |
💡 Pro Tips:
Artifacts are the ultimate endgame content. Only the strongest, most dedicated players will hold them for long. Will you prove yourself worthy?